


wads you used when distributing the map.) (“This command it so all the textures that are used in your map will be included in the. So it will look like “$path\$file -nowadtextures” When compiling a map for the first time you will see this window, we want toĬhange the configuration to “Half-Life Counterstrike (full)”Īnd in the “Parameters” Box add this to the end of it ” -nowadtextures” Here are some of the setting i use when compiling using the expert settings: You can add more textures but for now just add them. “Program Files\Steam\SteamApps\common\Half-Life\cstrike”directoryĬs_dust.wad for de_dust2 textures, add zhlt.wad for special textures wads, the main counter-strike ones are stored in the TexturesĪll we need to add here are some textures. “Program Files\Steam\SteamApps\common\Half-Life\cstrike\maps” Folder, where all cs maps are stored for the game. we want them to go to our games “maps” directory. The Last part here to configure is where the compiled maps will go. “…\Program Files\Valve Hammer Editor\tools\CS” directory Now add the Location of the compile tools, we should have them in the This is “Build Programs” This is where we configure the Compile Tool.Ĭhoose Your Configuration, “CS 1.6” Then Browse for the hl.exe its located in the “…\Program Files\Steam\SteamApps\common\Half-Life\hl.exe” Directory (its good to keep Track of these files.) save RMF’s to “…Program Files\Valve Hammer Editor\maps” Build Programs Still looking at the above picture the RMF Directory is the directory where uncompiled maps are saved, these are the files you open to work on maps in hammer. “Game Excutible Directory” this is pointing to the Half-life Game’s directory in The “…Steam\SteamApps\common\Half-Life”Ĭonfigure the rest how you see them in the picture above. This is the Defualt Brush property’s used when creating a new brush, Brush’s are used to create the Walls/Floor and Obstacles in the map. “Default SolidEntity class” Change it to “Func_Wall”
